Cascade Arcade: Play together, stay together

Whatever the case may be, it’s clear that partners need to be open and clear about what they like and dislike, and sticking to it, rather than “sucking it up” and having a bad time. In other words, if your partner loves Call of Duty and you don’t, it’s not going to benefit the relationship to sit there with the controller and wish you were doing something else the whole time.
How the gaming industry left kids behind

The age of the average gamer has been getting older and older for the last couple decades. Though the ‘80s saw gaming directed towards primarily children, the average gamer these days is in their late 30s. For older gamers, it seems positive – more games aimed at them. But it has serious implications for the gaming industry as a whole that the younger generation seems less interested in gaming.
Cascade Arcade: Angry Birds Space is true sequel to popular time-waster

Although Angry Birds has had a few different iterations since its original release—Angry Birds Seasons and Angry Birds Rio—each one has functioned more as a level pack than a true sequel. Things have changed in the latest release, as Rovio has opted to take the game, literally, out of this world.
Cascade Arcade: Poetic Journey offers metaphor to get lost in

The latest game by design auteur Jenova Chen and his small studio thatgamecompany is an unforgettable experience rife with metaphor and insight.
Cascade Arcade: Dial game finally getting its Act together

iPhone and iPad users may be in for a treat this April, with the release of React Entertainment’s long-awaited The Act – an interactive 2D comedy
Cascade Arcade: Getting fit during a zombie apocalypse

The recently released Zombies, Run! – an immersive story-driven iPhone and iPod Touch app – turns the energy boost of hearing the hungry growls of the looming undead into a performance-enhancing workout inspiration.
Cascade Arcade: Why I didn’t buy a PlayStation Vita

With the February 22 release of the latest video game handheld, the PlayStation Vita, questions have sprung up regarding the value of mobile gaming and the potential of the market to include such a high-quality device in addition to the cheaper options available both in Nintendo’s offerings and in those provided by phones, tablets, and to some degree, laptops. The PSP proved that there is a market for high-end mobile gaming, but it is limited.
Cascade Arcade: We often play games to be our ideal selves

In a new Psychological Science issue, an article discusses a recent study that hypothesizes that we’re drawn to games that allow us to role-play as those with our “ideal self characteristics.” The study, run by Andrew Przbylski, asked gamers about their personalities types, not just as themselves but also as their ideal-selves and as the characters they play as in games. The results backed up the claim, and Przbylski noted how the phenomenon is most common in those with a great difference between their personalities and the personality of what they perceive to be ideal.
Cascade Arcade: SSX attempts to raise extreme sports genre from the dead

The amount of extreme sports games being released has dwindled to almost nothing in the last couple years. A classic extreme sports series, SSX, is hoping to buck the trend with its first sequel in five years.
Cascade Arcade: The give and take of game prices

Last week Jools Watsham, creative director for game development company Renegade Kid, wrote a column for Gamasutra that took an opposing stance. For Watsham, the $1 price tag found on many iPhone games appeals to those who are looking simply to waste time, rather than those who want a game that will entertain, challenge and inspire them.
Cascade Arcade: The problem with downloadable games

The benefit of an online distribution method for gamers is the long-term availability. Even years after a game is released, it can be found and downloaded without much trouble off of the online store. In real life this is rarely the case, as retail outlets need to get rid of older products in order to make room for new content.
Cascade Arcade: From cloud saving to cloud gaming

OnLive uses the cloud (internet) to stream games directly to computers, TVs and mobile devices, all without requiring hard drive space to save the game. It functions like an on-demand movie service, but for full-sized, mainstream games.
Cascade Arcade: the changing face of game saves

Few things are more important to a gamer than their saved game data. With this generation’s introduction of cloud saving, not only is that data now more secure, it also opens the doors for developers to bring about innovative new ways to play.
Cascade Arcade: Classic toys find new level with video game integration

Children can use their various Skylanders action figure “heroes” and, using a special stand, transport them into the game as playable characters. These characters then develop experience-points and game-related info as they are played with in-game. What makes it interesting is that if a gamer takes the toy to a friend’s house to play, it remembers what they’ve done.
Cascade Arcade: The downside of downloadable content

It’s easy to see the positives when a game you love releases some exciting new downloadable content (DLC). However, the heavy focus on such extras has its share of detractors as well. Charging players of the game exorbitant amounts of money for new stuff—characters, levels, and even horse armour—is not the least of these downsides. Just recently, a DLC pack for the popular third-person-shooter Gears of War 3 (GoW3) created all kinds of controversy for the way it was charging players for content that was already included on the disk.
Cascade Arcade: Omni-directional treadmills and simulated gravity take gaming to new levels

For a whopping £500,000 ($650,000), Jason Bradbury and Suzi Perry, of the UK television program The Gadget Show, created the ultimate game simulator for first-person-shooter (FPS) Battlefield 3.
The glory of Rome or: why Mario is ruining your life

But the real problem I have with Super Mario (especially Super Mario 64) is that Mario can do pretty much whatever he wants and there aren’t any consequences. He jumps off cliffs, he sets himself on fire, he is constantly trespassing in Bowser’s castle and jumping in pipes which apparently lead to alternate dimensions, and yet the absolutely worst thing that happens to him is he has to restart the level. The under-30 crowd has totally absorbed this lesson, and they are now busy applying it. They’re out there right now, building powerful and possibly sociopathic supercomputers, letting Michael Bay direct movies about children’s toys, even wearing sweater vests in public. “Hang the consequence!” they say, “There’s not even a level to restart!”
Cascade Arcade: You can finally play carnival games with your pee

This is general premise behind Toylets (Toy-Let’s) or “playground toilets” as one roughly-translated Japanese website called them. Toylets, an invention of Sega Games, are urinals that let you play games as you pee… with… your pee.
Cascade Arcade: Time to leave that fanboy mentality behind

Investors love a loyal fan base. Yet, overall, this approach hurts gamers. It causes companies to pay exorbitant amounts of money to keep games off of other systems, while reducing the amount of fair competition that would actually improve the way games are made and played.
Cascade Arcade: one small step for DLC, one great leap for Movekind

Putting the tools to create motion-controlled levels into the hands of gamers is a revolutionary move. It has not been done before, especially in a game with such a robust editor and innovative level-sharing system (which allows you to easily find new, innovative, and high quality levels amongst the more-than-four-million levels). What it means is that choosing to invest in a Move controller now gives PS3 owners an infinite number of opportunities to use it.
Cascade Arcade: Unlikely remake gives gamers second chance

Most games focus on being fun or challenging, and as a result, many feel that video games are not art. However a handful of games have led the way into defining gaming as an artistic medium, among them Ico and Shadow of the Colossus. For good reason then, video game aficionados would be seriously missing out if they failed to pick up the re-mastered versions in the just-released Ico & Shadow of the Colossus Collection for PS3.




