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Cascade Arcade: Dissecting a love of the side-scrolling style

This article was published on May 14, 2013 and may be out of date. To maintain our historical record, The Cascade does not update or remove outdated articles.

By Dessa Bayrock (The Cascade) – Email

Print Edition: May 8, 2013

There is something incredibly comforting about side-scrollers.

I’ve always preferred the side-scrolling style to first-person, shunning the latter category almost completely. Until now, I’ve pegged it as a peculiar and inexplicable preference of mine, the same way I won’t eat beets or like it when doors are painted red.

Side-scrollers belong with other relaxing memories grounded firmly in childhood, like the colour of Hardy Boys’ bindings, or the weight of Monopoly pieces, or the smell of coffee or freshly-cut grass.

There’s an element of nostalgia for sure – but on the other hand, the draw I feel to side-scrollers is something more than that. The love started with a healthy helping of Mario Brothers (including my very favourite spin-off, Wario World), continued with the early Zelda games, but also translated into contemporary games like Super Meat Boy and Limbo.

So I started thinking about it on another level (no pun intended): why is it that I prefer a two-dimensional world to a three-dimensional world? Why is it that I ultimately favour a flat pane of gameplay, like some kind of colourful ant farm, to a more realistic world like Skyrim or even Halo? There’s less to do, less to explore, and only one direction to go.

Then again, maybe that’s the point. I like the flattened worlds of side-scrollers because they are less complicated. With the exception of the underwater levels in Donkey Kong, you always know the way forward – an element that is sorely lacking in real life. I know I’m oversimplifying the situation when I say it, but somewhere inside me I guess I still feel it: why play a first-person style game when life is already first-person?

I know you can do a lot in a three-dimensional world, like play as a hammerhead shark wielding a lava-spewing hammer as a weapon, but I think I’ll stick to my side-scrollers. I don’t want to have to put more brainpower into navigating than I have to, and if I can get away with it I’ll do without an extra dimension every time.

If you need me, you can find me building a kick-ass and two-dimensional house in Terraria, because I tried Minecraft and I only got lost.

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